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| reference photo1. |
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| reference photo 2. |
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| reference photo 3. |
Above are 3 reference photos which were aiding me in my assignment.
I decided to take a close look at my shader, and what i've mentioned in my earlier post,
the attributes or nodes needed for my surface shader are, specular, reflectivity, and
nodes like multiply and add. Promoting parameters are essential in tweaking the values for
my shader. Lastly not forgetting to add a light and a camera for the final set up and render.
In the next post would be houdini files which will show the execution of my work in progress.



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