tweaking of nodes and trying to figure out how to add a shadow to my surface shader.
definitely i did render quite a few frames to see how my glass shader progress as i adjust
its promoted parameters such as specular and the intensity for its reflectitvity.
besides, i tried out different lights such as environment light and distant light to see which
lighting would make my scene render in a better lighting and faster. i've realised that it is not
necessary to have a distant light. which an environment light is sufficient enough to have a good lighting.
another thing i took note of was the output node, mantra. having a higher quality means increasing
of sampling. this also means a longer waiting time for my scene to render.
lastly for the ground, i added a stainless steel material to make my glass shader reflect on the ground
itself to show more realism.